![]() I'm brainstorming the best way to include venoms - you can't poison weapons in this game, so what I can do is make potions with venom names, and when you drink them, your next attack will give an affliction (paralysis, sleep, etc).Will definitely include Dstab and Backstab - best way to go about this would be adding a Phase ability, then giving the player 100% chance of critical hit while phased (since attacks would un-phase you) - then a cooldown on Phase.Hypnosis as a skill tree would be silly, so I could just add a single Hypnosis skill to the Subterfuge tree, and make give a handful of random afflictions to mobs on a timer. I definitely want to do Serpent class next - Subterfuge and Venoms. ![]() ![]() What I could do if I added Domination is make it so that each minion offers different benefits, and you can only summon 1 at a time. Add an Occie pet somewhere - the problem here is that you are limited to 8 abilities per skill tree, and I don't want to make an entire skill tree for Domination, because 8 pets simultaneously would be ridiculous in this game.Add 'blank cards' that you can find or buy from vendor that will be used in Tarot crafting recipes.I do want to keep Death tarot as an OP AoE, so I'll think of how to tweak Chaosrays so you can't spam death / chaosrays all over the place. Completely revamp artwork for Death tarot, its just Tenebrous Rift spell from Necronomiconomics skill tree triggered to throw impact.I mean I'm a p handsome guy but it doesn't fit.
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